For China, chasing up boosts becomes even more important. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions I avoided writing about variant gamemodes as making the main guides was a lot of work as it was, and a typical player learning a civ. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Zigzagzigal [author] Apr 27, 2021 @ 5:30pm. If a civ prone to conquering city-states like Germany is on the map, you might want to favour sending your envoys to city-states that are near Canada - they'll last longer. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Doing so grants all cities on the same continent 100% loyalty. After 6 long, cataclysmic years of war, the course of Britain. The addition of an. Germany. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Germany's emphasis on Hansas means you'll tend to generate a lot of Great Engineers over the course of the game. 71 ratings. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. Here, I detail Dutch strategies and counter-strategies. Egypt's unique infrastructure is the Sphinx. honestly zigzagzigal's guides arent very good. RELEASE DATE: FEBRUARY 14, 2019. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Award. Per page: 9. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. 77 ratings. Pre-Rise and Fall content packs. 134. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Introduction. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Rise and Fall Expansion. 295 ratings. one of a series of such turns, as in a line. Fixed it now. Zigzagzigal's Guide to Germany (BNW) by Zigzagzigal. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. Zigzagzigal's Guides - Germany (GS) 作者: Zigzagzigal. Design/Balance. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. The same problem happened with the guide to Germany; I must have missed it when making the original guide. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. In guide for civilization 6 we are making a Germany Guide for civ 6. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. On smaller map sizes, culture makes a good alternative relying on wonder construction. Germany is one of the original 19 civilizations available in Civilization VI. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Rushing out 3 slingers 2 warriors and killing someone with a slinger for the archery boost is key. Unique Unit: P-51 Mustang. ; Francisco de Paula Santander: Grants a Governor title. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about German strategies, uniques and how to play against them. Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. And with our Civ 6 Tier List, we’re going to divide each of the game’s 53 different civilizations into five tiers. Killing units restores up to 30 health. When it comes to Civ VI guides and informatics, you won’t find a gamer with saxier tips. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Here, I detail Kongolese strategies and counter-strategies. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. By Zigzagzigal. 135 ratings. With many western powers focused on combatting Nazi Germany in Europe, Japan was able to easily take vast amounts of. Germany is one of the few civs that all the uniques really complement each other. It's certainly an easier civ to tweak than, say, Germany. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic. Zigzagzigal GS unit upgrade cost = 2x production difference + 10. It replaces the Submarine unit and is unlocked by researching Electricity in the Tech Tree. But I still have some difficulties playing on Deity, especially when going for a Cultural Victory. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Germany is amazing for those who like to emphasise city development above all else, and can take that strength to space or into war. e. Overall the Inca are best at scientific victories due to their heavy mountain emphasis, but are fine at any other route bar diplomacy. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. com. Babylon is a tough civ to master due to their unorthodox civ ability. Capital: Tenochtitlan. Award. ago • Edited 4 yr. Yensil Feb 26, 2019 @ 2:39pm. Here, I detail Chinese strategies and counter-strategies. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Honestly, it would make navigation of the guides easier. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Starting bias: Tier 5 towards Rivers. Zigzagzigal's Guide to Germany (BNW) by Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Basically ignore Lithuanian Union and Winged Hussars when thinking about how to play Poland; the other two abilities are plenty. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. Zigzagzigal I've strayed away from that for the same reason I don't cover scenarios - writing the core guides takes a lot of time as it is. Buy Zigzagzigal a Coffee. Antonio Jose de Sucre: Instantly creates the strongest unit you can train. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. Here, I detail Mongolian strategies and counter-strategies - for both Khans. The most interesting thing is that newbies might think that Gran Colombia might be underpowered, or that the best things in their toolkit are Haciendas or Llaneros. Also according to Zigzagzigal, don't be afraid to walk units into empty encampment as the chance applies for the last unit that you killed in an encampment. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. That may result in a city-state emergency against you, but win, and you'll be rewarded with a substantial amount of gold. Hidden features are unique features civs have which aren't described or explained in-game - both positive and negative. Killing units restores up to 30 health. If England or especially Germany is present, this promotion becomes more useful. Yensil Feb 26, 2019 @ 2:39pm. Use map pins to mark out spots six tiles away from. One thing this allows Georgia to do is place cities more aggressively, knowing they. Zigzagzigal • The main one is the limited number of Governors available for the +10% science/culture bonus; you can only apply the leader ability to 7 cities at the most. Here, I detail Babylonian strategies and counter-strategies. Domination is very effective for Spain. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Terminology used in this guide and not in-game is explained here. Terminology used in this guide and not in-game is explained here. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. By Zigzagzigal. Hi! So, I was playing as Spain. As Military Tactics is no longer a dead-end technology, the main Zulu. This alone is a massive advantage. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. They are led by Jadwiga, under whom their default colors are dark red and pink. The Poles' civilization ability is Golden Liberty, which allows. Moderately Straightforward - Easy enough to learn, but has some kind of. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. While America's UA offers a 50% reduction to tile acquisition cost via gold, Kreposts only offer a 25% reduction, but it also. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. Zigzagzigal's Guide to Korea (BNW) by Zigzagzigal. Science is clearly your best option. by Zigzagzigal. Here, I detail Dutch strategies and counter-strategies. Zigzagzigal has guides for each civ and general tips as well. It has strong culture generation, but lacks advantages to tourism generation. JNR13. Zigzagzigal's Guide to Zigzagzigal's Guides. They are available with the Poland Civilization & Scenario Pack, which was released on December 20, 2016. Zigzagzigal's Guide to Rome (BNW) By Zigzagzigal. Zigzagzigal's Guide to Zigzagzigal's Guides. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Even with essentially only three uniques, the Aztecs have a solid design. The key is to get an army out quick while slamming out settlers fast. 3. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Russia is a great Civ for those who like to build up a strong empire before sending it to war. This change was applied to all applicable versions, unlike Gathering Storm's buff to the Tsikhe building. Terminology used in this guide and not in-game is explained here. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. by DiazExMachina. Here, I detail Phoenician strategies and counter-strategies. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. r/2007scape Jan 9, 2022. 1. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. Germany - Ludwig II Ludwig II is best at cultural victories. They're well-placed to build lots of cities and go for a cultural victory. Zigzagzigal's Guides: The Civ 6 Finale - Vietnam, Civ. Greece is one of the original 19 civilizations available in Civilization VI. Kongo is a wealthy cultural behemoth with huge cities. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. Zigzagzigal's Guides - Norway (R&F) By Zigzagzigal. 28 ratings. Award. Spain uses colonies to produce considerable faith and science, and can mix in plenty of conquest, too. Pre-Rise and Fall content packs. Ours is a realm of iron and gold; of military might and opulent palaces. When you and an ally are both at war with the same civ, gain +0. Which policies do you choose for Germany at Deity? I see in Zigzagzigal's guide that he recommends opening Honor and then switching to either Liberty or Tradition. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Similar to the UA The Shoshone also have a defensive bonus as part of their UA, but this only applies to their land units within their own territory, and the bonus is 15% rather than. Reply . Hello everyone. Here, I detail German strategies and counter-strategies. Germany is led by Frederick Barbarossa, otherwise known as the Holy Roman EmperorZigzagzigal's Guides - Mongolia (GS) + French Persona Packs + More April Patch updates. Honestly, it would make navigation of the guides easier. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It cannot be built on Snow or Snow Hills, and. This guide goes into plenty of detail about Persian strategies, uniques and how. Civilization Rankings and Suggested Victory Conditions. Indonesia can support a vast empire, colonising and conquering new lands. While we're at it, here's a list of comparisons. With the Democracy government for example, you can take six economic policy cards at once - great for supporting religious development late in the game. Basil's Cathedral wonders. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. ago. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. Zigzagzigal [author] Oct 20 @ 1:29am With the next EU4 patch coming on the 6th of November, I'll make the next Gielinor Universalis update some time between then and the 15th. By doing a bunch of calculations using Civ 5's and Civ 6's combat formulas, it appears that a +7 strength bonus against city-states is comparable to a 50% strength bonus in Civ 5. The strength bonus stacks with a military alliance for a total boost of +10. For those who aren't familiar with my past guides, here's one from Civ 5 as an example. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Basil's Cathedral and Ruhr Valley in the same city, you can. Keep them apart - such as through limiting their. Persia is best at domination and cultural victories. The second expansion to Civilization VI adds new Environmental Effects, Engineering Projects, Power and Consumable Resources, as well as the World Congress and a new. 140 ratings. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. No-one else can storm a coast as fast as the Danes, allowing them to take over capitals or strategic locations before the victim can respond. 190 ratings. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0. I used to love them, then wonder why they never. He personally funded the construction of elaborate castles that, despite ruining him. Rise and Fall Expansion. . Pre-Rise and Fall content packs. 77 ratings. Introduction. 76 ratings. But Germany can't improve nor use sheep tiles anymore and horses bring half the yield, but whale tiles yields are. 2. a line, course, or progression characterized by sharp turns first to one side and then to the other. The UA encourages a large army, which means war with other civs, so trading with CS is important, which is even better with the Hanse. It has a maintenance cost of 6 Gold. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to Portugal (BNW) By Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. So, here's a list of all medieval, renaissance and industrial-era wonders in a rough chronological order and a description of how useful they are for France. Germany and Japan fall in a kind of middle level of synergy between civ bonuses. While America's UA offers a 50% reduction to tile acquisition cost via gold, Kreposts only offer a 25% reduction, but it also applies. The unique unit is meh, but it definitely ties in with the war focus. Zigzagzigal's Guide to Assyria (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. Germany - 51/100; Persia - 50/100; India - 49/100; Netherlands - 46/100; Songhai - 44/100; Huns - 41/100; Celts - 40/100; D-Tier. Zigzagzigal's Guide to Poland (BNW) By Zigzagzigal. A very stable leader indeed. Ultimately, though, this isn't an important change in the slightest. Zigzagzigal's Guide to Japan (BNW) By Zigzagzigal. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Seowons produce a lot of science early on, the Civ Ability adds science to Seowon-adjacent mines, and Governors can magnify science even further. They are led by Ambiorix, under whom their default colors are dark green and cyan. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Rise and Fall Expansion. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. ชุมชน Steam :: คู่มือ :: Zigzagzigal's Guide to Germany (BNW) Cultural Heritage SitesNuclear Non-Proliferation. This guide goes into plenty of detail about French strategies, uniques and how to play against them. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. 2. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. 153 ratings. In my haste there might be a few errors here and there. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. 59 ratings. By Zigzagzigal. 71 ratings. 5 alliance points per turn and +5 strength when fighting the common enemy. Racecar_Kittycat. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. 2. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. Germany's extra district capacity and strong production makes it paradigm for those whom like to emphasise city development above view else, both can use that use on a varietal of ways. Following the end of the Cold. Here, I detail Russian strategies and counter-strategies. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. You can then patrol the rest of that blocked-off area to find natural wonders before they do. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Nader Shah plays very similarly to Cyrus - get Bronze Working quickly, track down iron, upgrade Warriors to Immortals, rush a neighbour, use gold from internal trading to maintain/upgrade units. zig•zag. Reorganised Oo'glog to put more breathing space between buildings and. These tips for. Here, I detail Korean strategies and counter-strategies. Zigzagzigal's Guides - Germany (GS) by Zigzagzigal Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. This is a simple Tank replacement. Anyway, here's a new guide to Germany. 85 ratings Zigzagzigal's Guides - Germany (GS) By Zigzagzigal Germany's extra district capacity and strong production makes it ideal for those who like to. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. As it stands, the civ has basically all the upside of Mali with none of the. This guide goes into plenty of detail. Zigzagzigal [author] Oct 22, 2018 @ 9:16am Usually on higher difficulties it's too much of a risk considering how competitive the wonder is. 71 ratings. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. At this point the Steam guides should just have a Zigzagzigal's Guides tab. Thank you for this excellent guide (s). Zigzagzigal's Guides - Spain (R&F) By Zigzagzigal. Germany's one of the best civs around at city development, but you can really make use of your strength bonus against city-states for some early expansion as well. 117 ratings. 49 ratings. Emergency/Scored. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Here, I detail Polish strategies and counter-strategies. But their real bonus is the +1 movement point. This unit requires no resource maintenance. Here, I detail German strategies and counter-strategies. Here, I detail Georgian strategies and counter-strategies. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Some notable changes to Japan since a few patches ago and Rise and Fall's release include: The cost of Samurai has been cut from 180 production/720 gold/360 faith to 160/640/320. Religion is the Khmer's other strong route. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Requires Banking. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. 2 5 Award Favorite Share Leaders Pass 155 ratings Zigzagzigal's Guides - Germany (Vanilla) By Zigzagzigal Germany is amazing for those who like to emphasise city development above all else, and can take that strength to space or into war. I was playing against Germany when I killed a barbarian near one of his cities with a holy site. 184 ratings. Here, I detail Gallic strategies and counter-strategies. By Zigzagzigal. Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. Following this guide requires the Gathering Storm expansion. Similar to the UA Greece's UA is rather unique in that it slows City-State influence decay, rather than making it easier to gain influence. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Here, I detail Mapuche strategies and counter-strategies. Poland is a rather unusual civ. Otherwise, you're often better off filling out the first four promotions instead and coming back to this later. Here, I detail German strategies and counter-strategies. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. He has an additional military policy slot, combat bonuses versus city-states, and a good industrial zone replacement that can churn out production. Sacrificial Captives: Gain culture for the empire from each enemy unit killed. All base game civs, yes. Zigzagzigal's Guides - Germany (Vanilla) by Zigzagzigal. Germany is one of the few civs that have a huge midgame bonus that’s very rewarding to build towards. Phoenicia is best at domination victories. If you're fighting America late in the game, avoid using unpromoted Fighters as a anti-air method in favour of surface-based anti-air, such as Anti-Air Guns, Mobile SAM, Battleships and Missile Cruisers. Zigzagzigal [author] Aug 6, 2017 @ 8:54am. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Extra gold from trade routes can help with aid emergencies and military bonuses can be put to work in military emergencies. This gives them a damage output comparable to Rangers. Frederick Barbarossa (Germany) Barbarossa is one of my favourite leaders in Civ VI, and they’re pretty useful too, which helps. 114 ratings. Germany can build a large, strong army quickly and cheaply, and has strength both in. They’re a classic tier list topper. Rise and Fall Expansion. Both Germany and Sweden see the bulk of their unique strengths come late in the game, so playing peacefully at first is a good idea. 181 ratings. 193 ratings. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Ethiopia is flexible, defends effectively and scales well with higher difficulties. Introduction. Share. First things first, cities need 1 amenity per 2 points of population they have, starting at size 4. Thankfully recent patches generally aren't too hard to update for due to their tendency to focus on flavour over changes to fundamental game mechanics. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. 129 votes, 25 comments. The ability of a Warak'aq unit to attack twice essentially amounts to an 18-20 strength boost when attacking in most situations. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. Introduction. Rise and Fall Expansion.